I was tinkering a bit while watching the tube tonight and I thought it might be fun to make a simple JavaScript tile puzzle. Might look terrible in other browsers.
First step was to write a little ruby script (using the GD Graphics Library) to read in a file and cut it up into individual tiles. (Photoshop is for wussies)
if __file__ = $0 #pass the image name, tile size through the command line t = Tile_Cropper.new ARGV[0], ARGV[1].to_i t.crop_tiles end
Then I used a slightly modified method I read about in Ben Nadel's blog to scramble the tiles.
<cffunction name="ShuffleArray" output="no"> <cfargument name="tiles" required="yes"/> <cfset var random = StructNew()/> <cfset var i = ""/> <cfloop from="0" to="#arguments.tiles - 1#" index="i"> <cfset random[i] = RandRange( 1111, 9999 ) /> </cfloop> <cfreturn ArrayToList(StructSort(random, "numeric"))> </cffunction>
A little bit of CSS magic:
#puzzle { width: 500px; margin: 0px; padding: 0px; } .piece { list-style: none; display: inline; margin: 0px; padding: 0px; } img { border: 1px solid gray; }
And finally I used scriptaculous and prototype for the obnoxious drag-and-drop sorting. Not that I'm complaining. the Sortable methods weren't intended to be used for something like this.
function init() { Sortable.create('puzzle'); }
Complete the puzzle to find out what I was watching!. Here, I'll give you a hint. It's Dexter.
Tags: coldfusion, css, gd2, javascript, prototype, ruby, scriptaculous